Winter 0.1: Thoughts on Character

January 4, 2011

I’d like to keep characters simple to maximize pick-up-and-playability. Right now, I am thinking:

Two scores: Hope and Health.

… and then a list of things. These stats would probably be the same for every character – that is to say, everyone starts at 5, or 10, or something like that. The things would probably be substantially identical, except for a few key items.

Base starting items (preliminary):

fatigues, great coat, boots, rifle, entrenching tool, rations for 3 days.

I’d like for each character to have at least one item of personal significance: a picture of a sweetheart, a pocket bible, a deck of playing cards. Tentatively, I’m thinking of these items as a synecdoche – a material representation of the character’s worldview. The one with the picture of a sweetheart is a romantic, the bible fellow believes (or doesn’t), that guy with the cards thinks life is just up to random chance.

I’m not sure there’s much more to characters. They certainly don’t need names, unless the player feels moved to include one.

Thanks for reading! p.s. – I’m super sick, so sorry if I’m a little bit of a rambly dog…

Infoporn: Australia has more people involved in social media than the US.


2 Responses to “Winter 0.1: Thoughts on Character”

  1. Emily Says:

    Just those two stats is great. Poor shivering guys…

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