Winter: Actual Play!
January 7, 2011
Hey! I played my game! I actually, so did my friend Tony, but I don’t have a copy of his journal to post.
So it is a little bit hiccoughy, but it seems to work… pretty okay! I am not very happy with the relief mechanic, but I’m not sure how to make it better without also making it more cumbersome (i.e. roll under half-days, don’t roll until seven days, +4 to roll, etc). The only option I’m seriously considering is “add the number of your remaining rations as a positive modifier to your roll.”
My post is written with italicised Journal entries followed by out-of-game mechanics. Here goes!
Health: 10 Hope: 10 [ ] [ ] [ ] Day Zero
I never wanted to be a solder. I thought a lawyer maybe, or a politician. Just… not a soldier. Today, I’m in Trench 244, and I have a stretch as far as the eye can see in both directions. Mine for the whole week. There’s a crater from a big naval gun not fifty yards to the right of my foxhole. I’ll have to keep an eye on that. Fortunately, there’s a nice little sentry-post right here that overlooks the approach to the crater quite nicely.
Health: 9 Hope: 10 [ ] [ ] [ ] Day One
Nothing much, today. While the sun was up, I sang to myself, and tried to keep myself busy by enlarging my foxhole. The bastard who was here before was shit with a shovel, though, and the damn thing collapsed. Looks like I’m sleeping at the sentry post… I wonder what the boys are drinking back in Chicago? p.s. – I decided to save my rations – I know I’ll be hungrier later.
I played a Camaraderie scene – singing and digging, and cursing at the poor architect who’d built the foxhole in the first place – which sort of tied into a survival scene: trying to improve my condition. I rolled a 3, and got stuck out in the cold.
Health: 9 Hope: 9 [ ] [ ] [ ] Day Two
I was right about the crater. The Jerries came around, tried to drop into the trench there. I gave ‘em a few grenades to think about. They thought about it and left, but one of ‘em must’ve been hit, cuz he was screaming and screaming all night. When I got to him, he was already dead. Looked to be about my brother’s age – kinda looked like him, too. I sat by his body and told him the story of when me n’ my brother went fishing at the big pond and caught that enormous bass. I cried, then. Then I buried him. I spent the rest of my day digging a new foxhole.
I decided to follow with a Violence scene, to see what mileage that gave me, and came up with this. Man, roleplaying this out was… tough. As in emotionally challenging. This process of roleplaying and writing and then roleplaying more has really gotten me stuck in this character’s headspace. Anyway, I played a cameraderie scene with the dead soldier, and then a survival scene digging the new foxhole. Rolled a 12. shiny foxhole. Forgot to roll for relief today.
Health: 9 Hope: 9 [X] [ ] [ ] Day Three
Health: 9 Hope: 8 [X] [X] [ ] Day Four
Health: 9 Hope: 7 [X] [X] [ ] Day Five
January 7, 2011 at 7:38 pm
Hey there,
You wrote:
“This process of roleplaying and writing and then roleplaying more has really gotten me stuck in this character’s headspace.”
That is really impressive. I like the types of scenes, and the freeform nature of their play a lot. You find that you figure out what happens as you write in the journal? Or did you think it out ahead of time?
And, volunteering–from start to finish–brilliant. Really.
January 7, 2011 at 7:51 pm
Thanks a lot!
I would say the “what happens” comes out half while roleplaying and half while journaling. In my experience so far, I figure out what type of scene I need to play next, and usually an idea pops into my head – maybe based on something in my environment, maybe something I’d already written or thought of, or something like that.
Then I play out a little scene for myself and move along to the next scene.
When it comes time to Reflect, tally my scores, and write my journal entry, I often think of interesting little bits that I wish I’d included in the scene, or extra details that perhaps I didn’t visualize at the time but that I include now anyway. I figure there’s no harm, and it makes my final product that much richer.
And, gosh. Thanks. That’s… very nice of you. I think I’m blushing.
February 4, 2011 at 9:42 am
Just played my first game of Winter, and I liked it very much.
Still, I made some changes to the rules to make it more game-like (added some multiple choices and some kind of award system) and more suitable for my needs and stile of play…
All this will maybe lower the gore element of the game, but maybe not…
Of course, this is for my private use and I will not share my version of the document, but if you are interested to see what I did, drop me en e-mail…
Alex
February 4, 2011 at 9:44 am
PS I am at sharanac at yahoo.com
February 19, 2011 at 12:06 pm
Writings from my session are finally over, and can be read at http://www.battreps.blogspot.com!